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Tavern of Balmtor
A Weedy Path
Mad Gerald's Keep
In the Cindery Village (12)
In the Cindery Village (8)
In the Cindery Village (11)
The Still Rotunda
In the Cindery Village (7)
In the Cindery Village (2)
In the Cindery Village (10)
In the Cindery Village (3)
In the Cindery Village (9)
In the Cindery Village
Forgotten Cave
The Forgotten
In the Cindery Village (6)
In the Cindery Village (5)
In the Cindery Village (4)
A Small Hovel
A forgotten passage
Bachelor's Antechamber
On a Wide Landing
Bridal Chambers
A Decorated Hall
The Castle's High Chapel
Entrance to the High Chapel
King's Map Room
A Large, Candle-Lit Enclosure
A Make-Do Infirmary
The Nunnery
A Popular Secret Passage
The Echoing Cathedral
A Stark Corridor
Just Beneath a Small Chapel
Coming Upon the Cathedral
A Side Path Leading from the Abbey
A Well-Lit Intersection
A Surprisingly Comfortable Landing
A Slightly Curved Stairway
A Scraggy Back Entrance
Just Within the Shelter of the Castle
A Warmer Passage
A Warm Passage
A Quiet Corridor
A Small Exit
The King's Hunting Path
A Noisier Hall
The Weasel Pit
A Cushioned Alcove
Atop a Low Rampart
Up a Back Staircase
The King's Theatrical Chamber
Behind the Theatre
A Chilly Path
Francis's Bedchamber
A Side Egress
Towards the Rear of the Castle
The Grand Corridor
A Dim Clearing
The Edge of the Castle Walls
A Dimly Lit Banquet Hall
Forgotten Alcove
The Eastern Gateway
A Forgotten Corridor
A Gate, Forgotten Through Time
the out-of-place door, of shoddy construction can be opened with Mr. Keyfound in "Mad Gerald's Keep"
Either Mad Gerald or one of the snails has Mr. Key in its inventory. Use peek or just kill them all to find the right one.
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