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A log cabin
A dirt road
Darkon's house
A fenced-in field
Bloke's room
The Loft
The stretching room
The latrine
A clearing in the forest
To The Monastery
The common room
The Fish Eye Inn
Inside the hide factory
Finished goods
A forest path
To The Old Cathedral
Crossroads
The dirt path
Forest path
To The Continent of Mesolar
Heavily overgrown room
Farmer Ted's cabin
Inside the barn
Samuel's home
Woodworking Shed
The underbrush
A clearing in the undergrowth
Top of the hill
The loading deck
An underground passage
Corpse holding room
The throne room
The hallway continues
An underground cavern
Alchemy lab
A bright hallway
Across the chasm
A jail cell
A stone passageway
The cave
Room of Riddles
A secret room
A simple guard room
A plain stone tunnel
A stone intersection
Sleeping quarters
Underground passage
The ledge
Hunter's quarters
The meeting room
Shaman quarters
A strange room
Snivel's room
Guest room
A makeshift throne room
The way home
A large dirt cavern
a door can be opened with a spare keyfound in "Darkon's house"
The key can be found in the desk.
a door can be opened with a tiny keyfound in "The Fish Eye Inn"
The key can be found in the long bar.
a cell door can be opened with a jail keyfound in "A simple guard room"
The key is held by a jailor.
a door can be opened with a jail keyfound in "A simple guard room"
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